Exile Online Forums • View topic - New Character and animations
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New Character and animations

PostPosted: Tue Jan 24, 2017 11:58 am
by Prometheus
Great news. We have finally gotten around to replacing our original placeholder character with something a bit more Scifi. Animations are still a work in progress.

Re: New Character and animations

PostPosted: Tue Jan 31, 2017 5:32 am
by Sefrent
Love the animation already! :D
Since we are on this topic is there any plans to make injured animations like when you're below 25% health and now you have to walk limping around?

Re: New Character and animations

PostPosted: Tue Jan 31, 2017 4:28 pm
by Prometheus
That is an interesting thought and one we have actually been thinking about for a while.

We wont be doing that initially because those kind of animations go hand in hand with locational style damage. Think of Mechwarrior Online, where you shoot out your enemies leg and they limp along and have reduced mobility.

Having an arbitrary limp animation just because the player is at low health would not make sense somewhat as we dont have that kind of combat system where individual parts of a player can be targeted and effected.

But on the other hand it could be an interesting game mechanic to have impaired mobility or combat effectiveness when at low health.

Stay tuned for further thoughts on that.