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EXILE ONLINE: DEV JOURNAL

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As some of you hardcore Exilers may have noticed, we have started releasing somewhat regular patch notes/changelogs. We felt it was time to show you guys and gals some of the work we are doing behind the scenes. Think of it as a reward for your dedication. Sticking with our project while hearing nearly nothing from us for months may have been tough, but not showing you all what we are working on is even harder i think. We really want to show the game off to you all, but at the same time we dont want to be premature in what we show. This means that while we have shown at least some of the new

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Hello to all you Exilers, “It's been a long time getting from there to here”, not quite the lyrics I had in mind, but that quote will have to do. From the quote you can probably guess that I'm not

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Through many long and coffee filled idea brainstorming sessions, we have had discussions on what kind of fun things we could possibly implement into our game. We dont want to be just another MMO

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First there was nothing. Then there came the super-ueber-strong-gangster-rat. Not only one, but hundrets of them. And all of us new born exiles needed to chase and hunt them down. Hey, where is my

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Hello Everyone, Darkind here. Okay, so the Development Journals are alive and kicking. And as you can probably now guess, the flow of information is coming. I am going to make this a very quick one.

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