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CHANGELOG 12 - 09/03/2715

Mon Mar 09, 2015 3:48 am

  • General:

    - Right mouse button no longer untargets a target if clicking in empty space. Takes 2 right clicks to untarget. Left mouse button will act as normal (untargetting target first click in empty space)

    - Added chat info for EXP and credit gain upon NPC kills

    - Credit expenditure now works when buying/selling to vendor

    - Credits can now be gained upon killing an NPC. 1 combat rank currently rewards 10 credits for a bounty

    - Credits indicator in all locations is now working

    - Added minimise and close functionality to buttons on Main Menu

    - Changed how timer on lootbox drops from NPC act. Now lasts 60 seconds before lootbox despawns from the world, deleting any loot that is still inside of it. This timer is for personal lootbox dropped from mobs that you have sole ownership over (having done most damage to it). Part and raid lootbox timers will act differently as they will have longer timers and will deal with loot rules

    - Added General tab to options window. Will contain various GUI and other options

    - Changed over skill icons to new icon design

    Social System:

    - Minimise function on social system window now working

    - Mail tab added to the friends dropdown on the social screen, clicking this will open the mail compose screen with the name field prefilled

    - Cleaned up several bugs on the ignore player screen

    Mail System:

    - Initial foundation for mail system added

    - Base window created and creatable in game with console command

    - Window can now be closed by pressing the close button

    - Tabs added and working

    - Created a multiline scroll area for message inputs

    - Created GUI object for mail information

    - Created variables to hold mail information

    - When opening the mail window will populate with your mail inbox

    - Added credit attachment box to compose window

    - Created a radio button for selection of mail to delete

    - Able to send messages to different players with subject/message

    - Display updated to show sender and subject of the message

    - Time of message being received is calculated and displayed

    - Assigned mail nodes to the displays for information showing in the future

    - Fixed Graphical Bug on mail screen where hovering would change the GUI

    - Double clicking on a mail in the inbox will open the message and display the information

    - Clicking back on the message panel will close the message and return you to the list of messages

    - Can now attach up to 5 items in the compose mail tab

    - Clicking the reply button will take you to the compose mail screen

    - Clicking reply will auto fill out the receiver and subject
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    Prometheus

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Mon Mar 09, 2015 4:39 am

  • Glad to see there's still progress, can't wait to see a little more in game footage (No pressure but I want greatness)
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    theForth


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Mon Mar 09, 2015 6:04 am

  • theForth wrote:Glad to see there's still progress, can't wait to see a little more in game footage (No pressure but I want greatness)


    We have just a couple more coding systems that we want in place before opening up full PR release. This means hitting every major game magazine site etc. This will also come with much more ingame footage and demos of system work that has been completed.
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    Prometheus

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Thu Mar 19, 2015 6:32 pm

  • Why such a short loot-box despawn timer? What if you're fighting multiple mobs and it takes longer than 60 seconds to kill them before you have a chance to loot? Will there be an auto-loot system or will we need to click each pieces of loot?
    You would probably lose your header if it weren't compiled on. ~ Tron 2.0
    It's amazing how productive doing nothing can be. ~ Flynn
    Find me on Twitch/Steam/Origin (soon: Worpress/Twitter/Facebook) - Failtasmagoria
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    NullUnit


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Sat Mar 21, 2015 2:36 pm

  • NullUnit wrote:Why such a short loot-box despawn timer? What if you're fighting multiple mobs and it takes longer than 60 seconds to kill them before you have a chance to loot? Will there be an auto-loot system or will we need to click each pieces of loot?


    The 60 second despawn kicks in once you open the loot crate. You can also press loot all or shift right click on a loot crate that is on the ground to loot everything that is in it without opening it up.
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    Prometheus

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Sat Mar 21, 2015 5:39 pm

  • Ah ok, that makes more sense. Thanks for the clarification!
    You would probably lose your header if it weren't compiled on. ~ Tron 2.0
    It's amazing how productive doing nothing can be. ~ Flynn
    Find me on Twitch/Steam/Origin (soon: Worpress/Twitter/Facebook) - Failtasmagoria
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    NullUnit


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    Joined: Thu Mar 19, 2015 2:52 pm

    Location: Tulsa, Oklahoma, USA





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