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CHANGELOG 13 - 09/04/2715

Thu Apr 09, 2015 6:14 pm

  • General:

    - Implemented loot drop chance percentages

    - Items in lootbox can be taken by either grabbing each items and dragging to inventory, selecting several items and pressing loot selected or by pressing the lootall button

    - Lootbox dropped from NPC when killed now dissapear when all items are taken out of it

    - A check has been implemented for mob loot/exp/credit reward on kill that locks the rewards to the first player to damage the mob

    - Player stash/vault system implemented. Created GUI. Player can place up to 25 items per stash page. Can unlock up to 5 pages

    - Items placed into vault stash are no longer duplicated from inventory

    - Can now withdraw items from bank vault/stash

    - Vault inventory is now shared across account. So all items placed into it are shared between all characters

    - Items placed into vault now save their location

    - Items placed into vault will not disappear upon logout

    - Shift right click on vendor items now purchases 10 of the selected item

    - Created base respawn mechanic

    - Implemented Respawn button menu upon death. Window ill pop open and give the player the choice of respawn options that are available to them

    - Added "Respawn Here" option to respawn button menu upon death

    - Respawn here option now currently has a 10 second delay before being able to click it. The timer delay will increase if the player dies often within a short space of time

    - Added base HP, Mech and Psy point value to respawn. When using the Respawn here option, the player will respawn with 25% base HP and also 10% mech/psy points

    - Added "Respawn at Med Center" button to respawn button menu (currently innactive)

    - If player logs out while dead, respawn button menu now appears again, allowing for respawn

    - If player logs out while dead and logs back in, the countdown for using the Respawn here button will reset

    - Disabled usage of any other GUI apart from Chat window and respawn button menu while dead

    - Added "You have died" to combat chat channel when you die

    - When hovering over a button in the respawn button menu, the buttons now highlight a different colour when hovering over a button

    - Certain windows now close automatically when you die

    - Fixed LARP slot icons not showing

    - Names now appear behind all GUI windows

    Mail System:

    - Item sending from player to player now works

    - Players on the receiving end can now move items out of the mail slot to their inventory

    - Items are removed from the sending players mail system when send button is pressed and the user is returned to the inbox

    - Players can no long add items to the received mail item slots

    - When closing the mail page all items in the send box get returned to the players inventory instead of being destroyed

    - Added Take All button to received mail section, will move all received items to your inventory and remove them from the mail server

    - Now Able to send currency to players

    - Able to collect currency on the receiving side

    - Clicking the delete button will return the player to the inbox, delete the message and refresh the inbox

    - Fixed bug where clicking reply would not let you open another mail item

    - Fixed bug where currency would not reset to 0 upon clicking collect

    - Able to delete message from the view message body window

    - Item Icon is displayed on the mail inbox if a message has items/currency attached to it

    - Clicking on the radio button and then the delete button will delete all messages selected

    - Switched over mail system to new GUI design

    - Reordered mail GUI window so player and NPC names no longer appear above it

    - Changed colour of the text to match other GUI windows

    - Resized GUI border restriction so mail GUI does not cover the entire screen now

    - Radio buttons now appear correctly where needed
    User avatar
    Prometheus

    Site Admin

    Posts: 512

    Joined: Fri Feb 07, 2014 6:00 pm



Wed Apr 15, 2015 1:03 am

  • Glad to see things moving along steady. Can't wait to be able to help test, and of course be able to roleplay in a cyberpunk mmo worth investing in. :D
    User avatar
    Zihlus


    Posts: 6

    Joined: Mon Mar 30, 2015 7:19 pm

    Location: San Diego, California. USA.


Mon Apr 20, 2015 2:41 am

  • Nice! Good to see the mail system coming along... :D
    You would probably lose your header if it weren't compiled on. ~ Tron 2.0
    It's amazing how productive doing nothing can be. ~ Flynn
    Find me on Twitch/Steam/Origin (soon: Worpress/Twitter/Facebook) - Failtasmagoria
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    NullUnit


    Posts: 90

    Joined: Thu Mar 19, 2015 2:52 pm

    Location: Tulsa, Oklahoma, USA



Mon Apr 20, 2015 7:39 pm

  • NullUnit wrote:Nice! Good to see the mail system coming along... :D


    It is still a little buggy.
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    Prometheus

    Site Admin

    Posts: 512

    Joined: Fri Feb 07, 2014 6:00 pm



Sun Apr 26, 2015 8:27 pm

  • What mail system isn't? (USPS, Fed-EX, UPS... derp derp derp derp)
    You would probably lose your header if it weren't compiled on. ~ Tron 2.0
    It's amazing how productive doing nothing can be. ~ Flynn
    Find me on Twitch/Steam/Origin (soon: Worpress/Twitter/Facebook) - Failtasmagoria
    User avatar
    NullUnit


    Posts: 90

    Joined: Thu Mar 19, 2015 2:52 pm

    Location: Tulsa, Oklahoma, USA



Mon Apr 27, 2015 10:41 am

  • NullUnit wrote:What mail system isn't? (USPS, Fed-EX, UPS... derp derp derp derp)


    USPS and FED-EX delivery times to Erebus would be about 600,000 years. We aim to beat that :)
    User avatar
    Prometheus

    Site Admin

    Posts: 512

    Joined: Fri Feb 07, 2014 6:00 pm





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