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Player Settlements - Discussion

Fri Apr 03, 2015 1:47 am

Fri Apr 03, 2015 3:14 am

  • So these will be tactical advantage type buildings like the Notum Towers in Anarchy Online: Notum Wars. As someone that thoroughly enjoyed the market/city structure of Star Wars Galaxies, will there be a non-pvp market building area where we can construct shops and sell our wares or will those be available as shops inside the cities that we can take over and run?
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    NullUnit


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Fri Apr 03, 2015 4:23 am

  • NullUnit wrote:So these will be tactical advantage type buildings like the Notum Towers in Anarchy Online: Notum Wars. As someone that thoroughly enjoyed the market/city structure of Star Wars Galaxies, will there be a non-pvp market building area where we can construct shops and sell our wares or will those be available as shops inside the cities that we can take over and run?


    The player settlement is more of a "wild west" feature, as it is mostly to do with player to player interactions. If one group of players thinks "hey those guys have stuff we dont have, lets take it from them" this is when the pvp aspect can come into it.

    There will be a non pvp type of system that is similar to this one, but not quite. If you played World of Warcraft during the end of the burning crusade expansion, think back to the isle of Quel'danas. Essentially there will be certain areas within the game that encourage player cooperation to advance the area. So doing missions or gathering materials and "injecting" them into a development style area would help to evolve the area to the next stage. This would give access to better missions, dailies or even raid instances etc.
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    Prometheus

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