I've always hoped a game environment in an MMO would be reactive to the activity in the area. Sort of like Minecraft or 7 Days to Die where, if you stay in one area long enough, more creatures will spawn, or, if you clear an area of enemies, it makes that area a safe zone for a while until the bigger/badder NPCs find out there is an opening and decide to move in. Really looking forward to playtesting this out...
You would probably lose your header if it weren't compiled on. ~ Tron 2.0
It's amazing how productive doing nothing can be. ~ Flynn
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