This may be an old thread, but corkscrew it.
I'm a 27 year old college bum (some call us "students") from Norway with no practical real world experience in game development other than working with other students and working solo on a few game clones in order to gain more experience.
When I am done with college I plan to continue and finish my first "medium scale" indie game (one person team). It is in essence a top-down multiplayer roleplaying game. One of the goals is to earn money through various activities such as growing/crafting and selling drugs, joining the police force in order to uphold the law. or even setup your own shop, given you got the skill to craft various items. There will be vehicles you can buy (and possible craft in the far future; given you get the skills). Perhaps you prefer more action? There is also planned to create a "gang"/"business" system where you can join or create a gang. Organized crime anyone?
It will be possible to edit/create every single building
in the game; so you will literally be creating a town together with other players.
How far have I gone with this project currently? Multiplayer have been implemented; but still needs serious optimization. "Wall" Building has been developed and it is functional (not implemented with networking yet), but I may have to redo it due to some comparability issues with the way tiles are handled. Will be looking into Marching Squares to see if that can be retrofitted to create nice walls using a simple texture. The pro of this method is taht you should also be able to decide the thickness of the walls yourself simply by using that algorithm. Enough about the project!
Other than that; I love
cup ramen and is planning to take a 3 month vacation to China in order to learn chinese, train martial art and eat all their food. Have I mentioned I love food? Because I do. In the other side, I do hit the gym from time to time. Yin and Yang; can't have one without the other